What teams are for
A team has up to 3 players: a captain and members in a fight order. A team fights together in two places:
- The Elite Slot Machine fields. The captain starts the fight and every member fights in it.
- Valhalla. The captain takes the team into a stage.
Use the Team chat channel to talk to your team.
Making or joining a team
Click a player's name in chat, the player list or Rankings, and choose Team. If they are not in a team, they get an invite. When they accept, you are the captain. If they are in a team and you are not, you ask to join and their captain answers.
Both of you must be in the same zone and not busy. Only the captain can invite more players.
You can team up only in the Valhalla lobby and in these fields: Crossroads, Eerie Passage, Dawning Wilds, Surprise Village, Glowing Forest, Abandoned Evernight City, Soulshatter Valley, Marsh of Death, Plains of Despair, Dragontame Valley, Dragontame Forest, Dragontame Coast and Amegakure. Enter the Valhalla lobby on your own, then team up inside.
The Team Stone
The Team Stone stands in each Elite Slot Machine field and helps you find a team. Choose Open the Team Stone. It has two lists:
- Team List: teams of two looking for a third. A captain of two presses Recruit. A player on their own presses Ask to join.
- Looking for Team: players on their own. Press Find Team to list yourself. A captain presses Invite.
Enter Lounge restores HP and chakra for stones.
Captains and leaving
The captain has these buttons on each member's row of the team panel: Move Up and Move Down change the fight order, Make Captain hands over the role, and Kick removes a member.
Press Leave Team on your own row to leave. A captain of two sees Disband Team. A team of two breaks up when anyone leaves. In a full team the others stay, and if the captain leaves, the next player in the fight order becomes captain. The Logout button also makes you leave at once.
If your connection drops, you keep your place for 2 minutes. Come back in time and nothing changes. After 2 minutes you leave the team. While a member is offline, the captain cannot start a team fight or enter a Valhalla stage. The captain can wait or Kick that member.
What you cannot do in a team
Leave the team first if you want to:
- travel with the world map, quest teleports or Go Home;
- fight field monsters alone, explore or start auto attack;
- open the Arena or duel a player;
- trade with a player;
- throw the Dice of Fate;
- enter the Valhalla lobby.
Taking an apprentice
The apprentice room opens at level 18. Press Apprentices in the Arena screen's bottom menu, or open the Training Room in My Home.
- Beat a real player in an Arena fight. Real players start at Beginner III. The loser goes on your Take an Apprentice list for 72 hours. The list keeps your 15 newest.
- Press Take beside them and fight a copy of them at full strength.
- If you win, they are your apprentice.
If the player is already an apprentice, you fight their master, and a win takes the apprentice. If the player is a master, you fight them, and a win takes one of their apprentices near your level. An apprentice cannot take apprentices.
You cannot take anyone below level 18, or anyone 10 or more levels below you. For an apprentice, this means their master's level. A player just taken or freed is protected for 5 minutes.
A try counts when the fight starts, win or lose.
| Your level | Tries a day |
|---|---|
| Below 20 | 5 |
| 20-29 | 6 |
| 30-39 | 8 |
| 40-49 | 10 |
| 50-59 | 12 |
| 60-69 | 14 |
| 70-79 | 16 |
| 80-89 | 18 |
| 90 and above | 20 |
What an apprentice gives you
A term lasts 72 hours. EXP builds every 15 minutes, based on the apprentice's level. You get it by mail when the term ends. It is added when you are online. A term that ends early pays the EXP built so far.
You start with 2 apprentice slots. Open the next one in the room with Apprentice Panel Opening Books. Slots open in order. If all slots are full and you take another apprentice, your oldest one is let go first.
| Apprentices | From level | Books |
|---|---|---|
| 3 | 20 | 1 |
| 4 | 30 | 5 |
| 5 | 40 | 10 |
| 6 | 50 | 20 |
| 7 | 60 | 40 |
| 8 | 70 | 80 |
| 9 | 80 | 140 |
| 10 | 90 | 210 |
What a master can do
- Cheer: costs 1 movement power, once a day for each apprentice. You and the apprentice both get EXP.
- Drill: costs 20 to 100 gold, by level row, 10 a day. You get more EXP and the apprentice gets some. The world hears about it.
- Release: lets an apprentice go at once.
Each player gets EXP from each kind 10 times a day. Pick the level row in the window.
| Row | Action | You | Apprentice |
|---|---|---|---|
| Lv 10 | Cheer | +300 | +600 |
| Lv 10 | Drill | +1,200 | +600 |
| Lv 90 | Cheer | +8,500 | +16,000 |
| Lv 90 | Drill | +32,400 | +16,000 |
What an apprentice can do
- Help your master: 1 movement power, once a day. You both get EXP.
- Graduate: pay 188 gold to be free at once. Your master gets half.
- Revolt: fight your master. The first revolt each day is free, then it costs 8 gold each. If you win, you are free.
Rescuing a friend
Open Rescue Friends in the apprentice room. It lists your friends who are apprentices. Fight their master. If you win, your friend is free.
You need level 18 and an Arena rank of Beginner II or higher. An apprentice cannot rescue anyone. The master cannot be 10 or more levels below you. You get 5 rescues a day below level 40, 8 at levels 40 to 69, and 10 from level 70.
For more about the Arena, read PvP. To add friends, read Clans and Friends.