Gems go in the slots of your equipment. Synthesis combines items into better ones. To make slots and embed gems, read Equipment and Your Bag.
What gems add
A gem in a slot adds one stat. Gems have levels 1 to 11, and a higher level adds more.
| Gem | Adds | Level 1 to 11 |
|---|---|---|
| Ruby | Strength | +14, +7 a level, up to +84 |
| Sapphire | Agility | +14 up to +84 |
| Topaz | Stamina | +14 up to +84 |
| Emerald | Speed | +1.2%, +0.6% a level, up to +7.2% |
| Diamond | Attack | +1.2% up to +7.2% |
| Agate | Max HP | +1.2% up to +7.2% |
A gem's level sets the equipment level it needs. A level 5 gem needs equipment of level 41. The gem's tooltip shows its level, its bonus and the equipment level it needs.
Gem names by level
| Level | Name (Ruby as the example) |
|---|---|
| 1 | Chipped Ruby |
| 2 | Flawed Ruby |
| 3 | Cracked Ruby |
| 4 | Ruby |
| 5 | Flawless Ruby |
| 6 | Perfect Ruby |
| 7 to 11 | 7 Ruby, 8 Ruby and so on, up to 11 Ruby |
Agate is named by level: Agate Level 1 up to Agate Level 10. Its level 11 is 11 Amethyst.
Using Synthesis
Press Forge in your bag and open the Synthesis tab. Synthesis opens at level 15. Put one main item on the left and two catalysts in the other slots.
- If the three items match a recipe, the window shows what it makes.
- If they match no recipe, it is a random synthesis. Read the warning in the section below.
- On a failure the catalysts are lost and the main item stays as it was.
Each synthesis costs 10 stones times your attempt number that day: 10, 20, 30 and so on. You pay first. The count starts again each day. You need a free bag slot for the result. If any of the three items is bound, the result is bound, and the game asks you to confirm.
Equipment must be identified before you can use it in Synthesis.
To try many times, set Times or press Max before you start. You can do up to 99 tries in a row. Each try takes the same kinds of items from your bag and pays its own fee. It stops early when the items, stones or bag room run out.
Making higher-level gems
Put a gem of any level in the main slot, and two Chipped gems of the same kind as catalysts. The result is the same gem, one level higher. Three Chipped gems make a Flawed one. This works up to level 11.
On a failure you lose the two Chipped gems and keep the main gem.
Where gems come from
- Chipped gems drop from bosses.
- The Mall sells Cracked gems and gem bags.
- The Gem Treasure Jar holds gems up to level 8 and the tailed-beast hearts.
- The Card House set Bloodline Limit gives gems.
Tailed-beast hearts
Hearts are strong level 8 gems. A heart needs equipment of level 71. A Heart +1 is level 9 and needs equipment of level 81.
| Heart | Adds | Heart +1 also adds |
|---|---|---|
| Heart of Shukaku | Strength +77 | Armor break +37 |
| Heart of Matatabi | Agility +77 | Critical +28 |
| Heart of Isobu | Stamina +77 | Hit +50 |
| Heart of Saiken | Max HP +6.6% | Constitution +42 |
Three of the same heart in Synthesis make its +1. A Heart +1 cannot be used in another synthesis. Hearts come from the Gem Treasure Jar and from Gem Packs A, B and C, which are Tailed Beast Attack weekly ranking prizes.
The Purple Gem
The Purple Gem does not go in a slot. It is the material for Demon Proof of Suppression, which some maps need before you can fight their demons. Purple Gems and Hand Grenades drop from bosses.
One Hand Grenade and two Purple Gems make one Demon Proof of Suppression. Either one can be the main item. This synthesis always works. You cannot sell a Purple Gem to a shop, but you can put it on the Market or trade it.
Raising a costume to +1, +2 and higher
Put your costume in the main slot and add two catalysts. You have two choices:
- Two +0 copies of the same costume. Going from +0 to +1 takes three +0 copies, with one as the main item.
- Two Purify Stones of the right size. Stones always work.
| Stone | For costumes |
|---|---|
| Low Purify Stone | +0 to +10 |
| Medium Purify Stone | +11 to +20 |
| High Purify Stone | +21 to +30 |
The Konoha Boutique sells the stones and the Mall sells the Purify Gift Box. Phantom Lady cannot use stones. If your costume was recast, the new one keeps the recast. For more, read Costumes and Wings.
The Forge will not make a costume or pet that needs a level above the level cap. It shows "Result above the level cap". Nothing is used up and you pay no stones. Costumes and pets you already have above that limit stay as they are.
Random synthesis
If the three items match no recipe, you get a random item of the main item's kind. Its total value is about the same as the three items. All three items are used up. If nothing fits, you get a Feather.
Be careful with high-quality items. The game shows a warning before you use them in a random synthesis. Check the slots before you continue. A costume or pet of +1 or more can only be a catalyst in a fixed recipe, never in a random synthesis.
For pet recipes, read Pets.
The glow under your character
The colour shows the +N of the costume you wear and of your pet. Your costume's glow shows under your character in fights and in your bag. Your pet's glow shows under it in fights.
| +N | Glow |
|---|---|
| +0 | None |
| +1 to +9 | Blue |
| +10 to +19 | Purple |
| +20 to +26 | Orange |
| +27 and up | Gold, with a rim |