Jutsu are the skills your character uses in fights. This guide explains how you get them and how you set them up. To learn how jutsu fire during a fight, read Combat.
Learning jutsu and masteries
You learn jutsu by levelling up. Press the Jutsu button on the bottom bar to open the Skills window and see them.
- Each level you gain teaches you one random new jutsu. There are 40 in all.
- Every 10th level also teaches you one mastery. There are 10 in all.
Jutsu learned this way have no levels to raise. Scroll jutsu are different. You learn them from scroll items, and they do have levels.
How masteries work
Masteries are passive. They work in every fight and do not go on the skill bar. Each mastery strengthens one element or kind of jutsu:
Fire Release, Water Release, Earth Release, Lightning Release, Wind Release, Body Technique, Ninja Tool, Sealing Technique, Illusionary Technique, Healing Jutsu.
A learned mastery adds 3 to the Chance shown on each jutsu of its kind in fights. It adds no damage. When your jutsu's Chances add up to more than 100, they share the turn, so each one gains a little less. A jutsu that always fires cannot gain from a mastery.
Your village's mastery adds another 3, even if you have not learned it. That makes 6 once you learn it. Each village gives the Release of its own element: Fire Village gives Fire Release, Water Village gives Water Release, and the same for Earth, Wind and Lightning. The tips of the five Release masteries show your current Chance bonus.
Why a jutsu tip does not change
The numbers in a jutsu's tip are always its base numbers. Bonuses to a Release can come from a costume, a pet, equipment or a set. They add up in fights. The tip shows the total in one extra line under its text, for example "Your Fire Release bonus: +25% damage". That line counts what you are wearing now. It does not count effects that start during a fight.
The bonus raises different things for different jutsu:
- Damage: Fireball, Flame Burst, Amaterasu, Hado #96 Itto Kaso, Colliding Wave, Sand Burial, Thunderfall, Chidori, Kirin, Gale Palm, Windstorm Array, Gran Rey Cero.
- Duration: Bloodboil, Giant Waterfall, Great Mud River, Detonating Clay.
- Its shatter hit: Crystal Blade.
- Its own Chance: Mud Wall.
- Its shield: Static Field.
- Nothing: Sunset, Mist-Hide, Prayer, Earth Prison, Flying Thunder God, Rasengan, Quickstep. These tips have no bonus line.
Setting up the skill bar
The bar has 3 pages of 10 slots. Slots 1 to 6 are always open. Slots 7 to 10 are rented.
- A fight uses only the jutsu on your current page. Switch pages to change your set-up.
- A jutsu can go on a page only once.
- Unequip All clears the page.
Renting slots 7 to 10
You do not need notebooks for slots 1 to 6. You rent slots 7 to 10 one at a time with Kakashi's Notebook:
| Notebooks | Time |
|---|---|
| 5 | 10 days |
| 25 | 20 days |
| 125 | 30 days |
| 300 | Permanent |
A rented slot is open on all 3 pages. Renting a slot again adds the days. When a rent ends, the jutsu stays in the slot, but it does not fight until you rent the slot again.
You get Kakashi's Notebook from the Monthly Sign-in exchange and Tsunade's Bar.
Resetting your skills
Press Reset Skills in the Skills window. A reset draws your jutsu and masteries again at random. You get the same number of each for your level. It also clears your bar pages. Scroll jutsu are kept.
- A reset is free while you have free resets. The window shows how many you have. A Skill Reset Stone gives one free reset.
- Without a free reset, it costs 8 gold or 8 gift coupons.
Skill Reset Stones come from the daily quests Collecting Strange Objects and Proof of Courage, and from Arena prize jars.
Scroll jutsu
Scroll jutsu are strong jutsu learned from scroll items. They appear under Scroll jutsu in the Skills window. Use the scroll from your bag to learn the jutsu, then put it on your bar.
Scroll jutsu have levels 1 to 10. Using the same scroll again raises the jutsu by one level, and each level makes it stronger. The Konoha Boutique sells these scrolls: Amaterasu, Colliding Wave, Izanagi, Samsara of Heavenly Life, Izanami, Kirin, Sand Burial and Reverse Lotus. For more about the shop, read Money and Shops.
What the attacking scroll jutsu do
- Amaterasu: a fire hit (150%, +10% a level). It stacks fire weakness on the target, up to 8. It also sets black flames that burn before the target's next 2 turns. The flames cannot be cleared.
- Colliding Wave: a melee hit (160%, +20% a level). It can ignore part of the target's Defense and Block.
- Sand Burial: an earth hit (120%, +30% a level). It slows the target by 60%, adds Earth damage and heals you for part of the damage.
- Reverse Lotus: opens 3 Gates, or more with Eight Inner Gates on your bar. It hits harder for each Gate that is open. It has no chakra cost.
What the defending scroll jutsu do
- Izanagi: fires before your action. Until your next turn you take 50% less damage, and Illusion skills hit harder.
- Samsara of Heavenly Life: clears one negative effect, or heals 10% of max HP (+1% a level).
- Izanami: reflects part of the damage you take while it lasts, then gives back 70% of it. If you fall first, you are revived with at least 1 HP. This can happen at most twice a battle, then there is a cooldown.
- Kirin: after you take damage, it strikes the attacker (40%, +20% a level) and stuns it. Lightning skills hit harder for a while.