Identifying equipment
New equipment drops unidentified, so its extra lines are hidden. Click it in your bag and choose Identify, or press Identify all. It costs stones by item level: 100 at level 1, 2,000 at level 30, and 5,000 at level 90. You must identify an item before you can upgrade it.
An item is identified once and shows 1 to 4 lines. Its colour shows how many: Grey none, Green 1, Blue 2, Orange 3, Gold 4. A set piece's name is always rose.
The Forge Room
Talk to the Foundry Master in any village and choose Enter Foundry. The Forge Room has the tabs below. The item must be identified and in your bag. The Foundry Master also has the costume Transfer Shops. See Costumes and Wings.
Enhance raises weapons and armour by one level per try, up to +16. A weapon gains 5% of its base attack per level, and armour gains max HP. Rings and amulets cannot be enhanced. Each try costs one Enhancement Talisman, 8 gold or 8 gift coupons. From +0 to +1 it always works. On a failure the payment is gone, but the item keeps its level and is never lost.
Refine rerolls all identify lines. The number of lines stays the same. It costs one Refining Talisman, 8 gold or 8 gift coupons. Items with no lines cannot be refined.
Enchant adds an Enchantment Stone's bonus and replaces any earlier enchant. It also costs one Enchantment Talisman, 1 gold or 1 gift coupon. The stone's tooltip says which equipment it fits.
Make Slot adds a gem slot, up to 3, and always works. It costs one Slot Creation Talisman, 58 gold or 58 gift coupons. Embed is free. Remove returns a gem to your bag. For gem levels 1 to 11, Remove costs 2, 6, 11, 18, 27, 38, 50, 63, 78, 95 or 100 gold or gift coupons. See Gems and Synthesis.
Paying with gift coupons or a bound talisman binds the item.
| Talisman | Fits up to level |
|---|---|
| Level 1 | 30 |
| Level 2 | 40 |
| Level 3 | 50 |
| Level 4 | 60 |
| Level 5 | 70 |
| Level 6 | 80 |
| Level 7 | 100 |
| Level 9 (Enhancement, Refining) | 110 |
| No level in the name | 100 |
Talismans come from daily quests, elite monsters, the Card House, the Challenge Zone, Treasure Jars and gift boxes.
Stat Lock
Stat Lock locks one identify line, so Refine keeps it. It needs a Carving Blade that fits the item's level, plus gold or stones. No gift coupons. Carving Crystals make it more likely to work. On a failure the blade, crystals and payment are gone. Clear removes a lock for 8 gold. Each item can have one Stat Lock.
Carving Blades come from the Mall, the Valhalla group, scrolls and jars. Carving Crystals come from elite monsters, the Elite Slot Machine, scrolls and jars.
| Item level up to | Gold | Stones |
|---|---|---|
| 30 | 50 | 100,000 |
| 40 | 65 | 200,000 |
| 50 | 80 | 300,000 |
| 60 | 95 | 500,000 |
| 70 | 110 | 700,000 |
| 80 | 130 | 1,000,000 |
| 90 | 150 | 1,500,000 |
Inscription
Inscription adds a share of a weapon's base attack or armour's base defence. Open your bag's Forge, Inscription tab. Rings and amulets cannot be inscribed.
Each try uses stones and talismans of one kind: up to 3 Low Level, up to 3 High Level, or 1 Perfect Inscription Talisman, which always works. More talismans make success more likely. Perfect Inscription Talismans come from the top-up Treasure Jar ladder and the Fortune Cat. Each row below lists four steps in order.
| Try from | Stones | Bonus after success |
|---|---|---|
| +0 to +3 | 60, 120, 180, 240 | 3%, 6%, 10%, 14% |
| +4 to +7 | 320, 400, 480, 600 | 18%, 23%, 28%, 33% |
| +8 to +11 | 720, 840, 1,000, 1,200 | 39%, 45%, 52%, 60% |
| +12 to +15 | 1,400, 1,600, 1,800, 2,000 | 68%, 78%, 88%, 100% |
Stones and talismans are used up either way. A failure from +0 to +4 keeps the level. From +5 to +7 it drops to +4, from +8 to +11 to +8, and from +12 to +15 to +12. So +4, +8 and +12 are safe points.
Durability and repair
Worn equipment loses 1 durability after each monster fight you win. Reviving in the village costs 5% of each worn item's maximum. At 0 durability an item gives no stats. Use Repair all in a village shop, or Repair in the item's bag menu anywhere.
Discounts sometimes lower the gold price of enhancing, refining, Stat Lock and removing gems. The window shows the price you will pay.
Your bag and storage
The bag has up to 10 tabs of 10 × 6 spaces. Tabs I to VI are free. Tabs VII to X cost 450, 540, 640 and 750 gold, in order. Tidy merges stacks and packs your tabs, once every 5 seconds.
- Wardrobe, in the bag: free costume storage with 5 rows. A row holds 5 copies of one costume. More rows cost 5 gold each, up to 88.
- Warehouse, in your village Hall: up to 5 pages of 10 × 12 spaces, for 340, 480, 688, 888 and 1,088 gold, in order.
To open a box, right-click or tap it and choose Use. Open Multiple opens several. You need room in your bag.
A bound item cannot be traded or listed on the Market. You can still use it, sell it to a shop or store it. The tooltip shows if an item is bound or binds when equipped.
Codex, on the top bar, shows every item. Where to get in a tooltip opens that item's page on the Game Database. Drop destroys an item for good.