What a costume gives you
Your costume sets your base Strength, Agility and Stamina. It also sets how much each stat grows per character level, and your costume skills. A higher +N gives more of each. The costume's tooltip shows all of it. To raise the +N, see Gems and Synthesis.
Only the costume you wear counts. Change it from your bag.
The level you need depends on the +N. +0 and +1 need level 1. After that, each stage needs 3 more levels: +10 needs level 27, +20 level 57 and +31 level 90.
Weapon classes
Every costume has a weapon class: Blunt, Sharp or Fists. A few can use all weapons. The tooltip shows the class.
A weapon of another class doesn't go on. If you already wear one, it adds nothing and your attacks do almost no damage. Swap the weapon from your bag.
Bankai costumes
The six Bankai costumes look like their normal costumes. The game marks them with a crimson glow, a small crimson flame on the icon and a crimson name in the tooltip. They come from the Bankai Outfit Wishing Pot and the Enhanced Outfit Wishing Pot.
Recast
Recast rerolls how much Strength, Agility and Stamina the costume gains per level. Open your bag's Forge, then the Recast tab. Put the costume in from your bag, not worn. Some costumes can't be recast.
Each recast costs one Recast Talisman or 8 gold. Gift coupons can't be used.
- Two stats at maximum: the costume skill gains 1 level.
- All three at maximum: it gains 2 levels and the costume can't be recast any more.
- A costume transfer loses the recast. Synthesis keeps it on the same costume.
Outfit Wishing Pots
Use the pot from your bag. Pick a costume from its list and how many pots to use. Each pot becomes that costume, with the pot's binding. The pot's tooltip lists every costume it offers.
Pots come from scrolls, Treasure Jars, the Card House, exploring, the Challenge Zone, level gift boxes and the Monthly Sign-in exchange. The Milk Tea pot is in the Mall. The Enhanced and Super pots come from the top-up Treasure Jar ladder.
Costume Transfer Shop
Talk to the Foundry Master and choose Enter Costume Transfer Shop. It turns a +0 costume or +0 pet into a random other one of its group. The result is bound. A costume from the Shippuden or S-Rank Outfit Wishing Pot turns into another costume of the same pot.
Each roll costs stones by your level: 456 at level 1, 703 at level 30, 850 at level 60, 969 at level 90. You pay from a stone Deposit you set in the window.
Auto rolls until the costume you picked comes up, the deposit runs out, or you press Stop.
Advanced Costume Transfer
The Foundry Master's Advanced Costume Transfer Shop turns a costume of +1 or more into another costume of the same +N and colour. So an orange costume stays orange. Only costumes on the shop's list can be transferred. S-rank outfits can't.
A normal try can fail. Then the costume is lost, unless you put in a Protection Talisman (the Safeguard Talisman). Each normal try uses one. The 100% Success button costs more and never fails, with no talisman.
You pay in gold or gift coupons. The new costume is always bound and loses its recast.
| Costume | Normal try | 100% Success |
|---|---|---|
| +1 | 60 | 76 |
| +5 | 300 | 441 |
| +15 | 900 | 2,045 |
| +27 | 900 | 6,000 |
Costume Collection
Press Outfits in your bag. Choose Collect in a costume's menu to record it. The costume is used up. The collection opens at level 25, and costumes of +2 and up can be recorded.
There are three lists: orange (110 costumes), blue (20) and grey (18). Adding a +0 costume of the list's colour gives the list 7 days of buffs.
Every recorded costume adds Strength, Agility and Stamina. Only the selected list counts, while it is switched on, while its days last, and while you wear a costume of its colour.
Every 5 recorded costumes reach a tier, if you also have the level. A tier gives a permanent title, plus attack, speed and HP or chakra buffs while the list is active.
| Orange recorded | Level needed |
|---|---|
| 5, 10, 15 | 25, 35, 45 |
| 20, 25, 30 | 55, 65, 70 |
| 35 to 60 | 75 |
Wings and their stats
Wings are sold in the Mall's wing tab. All wings give Max HP and Damage Reduction, and strengthening raises their stats. Each kind adds two more:
| Wings of | Also give |
|---|---|
| Justice, the Fallen, the Gods | Armor Break, Hit |
| Dreams, the Blood Shadow | Defence, Dodge |
| Darkness | Hit, Crit |
Strengthening wings
Take the wings off. Click them in your bag and choose Strengthen.
- Each try uses Plume Shard [First Grade]: 1 from +0 to +6, 2 from +7 to +18, 3 from +19 to +23.
- A success adds +1.
- Wings need level 20 + 3 per +N to wear: +0 at 20, +10 at 50, +23 at 89.
- Plume Shard [Third Grade] can replace them, the same number a try. A success then adds +2 to +5.
The shards are used up either way. A failed try does one of these:
- Nothing changes.
- The wings lose a level.
- From +9, they may go back to +0.
- From +18, they may break and be gone.
Wing talismans and prices
Put in up to one of each. Each is used up on that try.
- Talisman of Integrity: lowers the risk of going back to +0 and of breaking.
- Talisman of Safety: lowers the risk of losing a level.
- Talisman of Luck: makes the try more likely to work.
| Mall item | Gold or gift coupons |
|---|---|
| Plume Shard [First Grade] | 5 |
| Paradise Feather | 3 |
| Talisman of Integrity | 8 |
| Talisman of Safety | 8 |
| Talisman of Luck | 12 |
Items bought with gift coupons are bound.
Refine and Identify
The Refine tab raises the wings' quality with Paradise Feathers. They are used up either way. A failed refine changes nothing else.
| Quality step | Feathers | Base stats |
|---|---|---|
| Two Elements to Four Elements | 3 | +3% |
| Four Elements to Six Paths | 5 | +6% |
The Identify tab adds one random extra stat line. Identifying again replaces it. Only Gods, Dreams, Blood Shadow and Darkness wings can be identified. It costs 100 gold the first time each server day, then 50 more each time, up to 550 from the tenth.