Game Guide›Character and Levels

Character and Levels

HP, chakra, carrier bags, movement power, stats, reviving, EXP and what opens at each level.

The Character window with level, stats and movement power

HP and chakra

HP is your life. At 0 in a fight you lose.

Chakra pays for your jutsu. When it runs short, you make a basic attack instead.

HP and chakra are not filled up after every fight. You start the next fight with what you have left.

Carrier bags

You have two bags on your status card. They hold spare HP and chakra. After each fight you win, they refill what you lost, as far as they hold. Each bag holds 9,000 + 1,000 per level. At level 10 that is 19,000, and at level 50 it is 59,000.

To refill the bags:

  • Click a bag on your status card. The Carrier Bag window offers 5,000, 10,000, 50,000, 100,000 or a full refill.
  • Or use a Bag Containing HP or a Chakra Pouch item.

A refill costs 1 gold or gift coupon per 1,000, rounded up. VIP members pay 80%.

You can also use your bags without winning a fight. Press Buy in the Carrier Bag window. It first refills the HP and chakra you lost from your bags. That part costs no gold, even if you then cancel the payment. It does not work while you are dead, in a fight or exploring.

Healing

  • Potions from the Grocery tab of the village Shop, sold for your level.
  • Lounge: in your Hall, press Enter Lounge, then Restore HP and Chakra. It is free up to level 10. Then it costs stones: level 11: 23, level 21: 55, level 31: 106, level 50: 128, level 70: 148, level 90: 164.
  • Levelling up fills HP and chakra.

Reviving

When you lose a field fight, you are dead until you revive. The Revive window gives two choices:

  • Revive here: 1 gold. You stand up where you are with full HP and chakra, and lose nothing.
  • Revive in the village: free. You go home with 1 HP. You lose 1% of the EXP to your next level and 5% of each worn item's maximum durability.

Some areas do not allow Revive here. Until you choose, you cannot fight, travel, talk to NPCs or trade.

Movement power

Movement power is the MP bar on your status card, under HP and CP. Each monster fight you win costs 1. The maximum is 200. With none left you can still fight, but you get no EXP, stones or items. The kill still counts for quests.

Each day you get +100 (VIP: +130), up to the maximum. Missed days do not add up.

Other things that use it: each Elite Slot Machine challenge, each kill of a Combo, and an Apprentice Cheer or Help. Valhalla and Tailed Beast fights use none.

To get more:

  • Press the + by movement power on your status card, or use Enter Lounge in your Hall, then Restore Movement Power. A refill gives 30 points for 1 gold or gift coupon a point.
  • Refills a day, by VIP level 0 to 10: 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6.
  • Use an item: Konoha Arcanum 5, Toad Arcanum 10, Sakura's Special Potion 20, Shizune's Special Potion 30, Tsunade's Special Potion 40 points. You get 3 item uses a day in all.

Strength, Agility and Stamina

StatRaises
StrengthAttack (+1% per step), block (+1 per step)
AgilityAttack speed (+1% per step), dodge (+1 per step)
StaminaMax HP (+1% per step), max chakra (+1% per step)

How many points make one step depends on your costume. Its tooltip shows the ratios. More stat points come from equipment, your worn title, active Bloodlines and their Offering, Bankai and the costume collection.

Food and Tsunade's Notebook

Foods raise one stat for 1 hour. Only one stat food works at a time, so a new one replaces the one running. Foods come from the Feather Shop and from rewards.

Tsunade's Notebook raises your HP growth for good: 2 more Max HP for every level. One character can read it three times in all. It comes from events in the Reward hall when one offers it.

Level cap and your e-mail

The highest level is 90. At the top level you no longer gain EXP. Levels 88 to 90 take much more EXP than the levels before them.

If your character is stuck at level 5, your e-mail is not confirmed. Confirm it on the website. Your EXP keeps adding up meanwhile, so nothing is lost.

What opens at which level

LevelOpens
4Pet House
10Reward Quests, the Market, Lv. 10 Newbie Pack
11Angel City, Demon City, Valhalla
13Las Noches
15Synthesis, World Cup sign-up, Tsunade's Bar, welcome-back EXP
18Pet Search, Apprentices, My Home, Field Bosses card
20Tailed Beast, daily activity gold (where the server runs it)
25Bloodlines, Konoha Boutique, Sage Panacea
30Clans
40Bankai
60Money Exchange

The National League and the special rooms of Angel City's Hall need Arena rank Beginner III or higher. The Guide (top right) shows each feature and the level it opens at.

When you level up, HP and chakra are filled. You may learn new jutsu, and you get more exploration tries for the day. Level gifts can arrive in your Gift Box.

Earning EXP outside fights

Hall training: in your village Hall, Enter Hall opens the Training Hall. Take a seat and pay stones once for a session. A session lasts 8 hours, and EXP comes every 5 minutes, online or offline. You claim it by hand. While training you cannot travel.

LevelSession cost (stones)
10470
301,916
503,819
704,349
904,820

A training EXP item adds 30%, and a full room adds a bonus.

Welcome-back EXP: from level 15, if you are away for 72 hours or more, open Ninja Notes and claim it. Time away counts up to 720 hours.

EXP items: Sage Panacea gives the EXP of 35 monsters of your level. Advanced Sage Panacea gives the EXP of 350, 3 a day. Both work from level 25. Sage Panacea does not heal.

EXP buffs such as Exp Seal, Exp Mark and Fresh Beer raise the EXP from monsters for a while. Different kinds add up.

World EXP events are announced in chat when one runs on your server. See Daily Routine.

For fights, see Combat.